THE WOLF PACK: If both traitors abandon all pretense early on, usually by murdering a survivor they lure into a party of three who goes exploring, they can run around getting traitor crates together, mining the escape route, and generally making for an extremely formidable end-game fight. If the survivors identify the second objective early, they can travel in a group of four or more, negating the lone wolf's strength since they will be easily identifiable. This can be very effective when survivors break into small groups, because the lone wolf can easily overpower a team of two survivors wandering together and the sheep can surprise an unwary group of survivors who think they have the upper hand.ĭISADVANTAGES: A power clique can overpower the sheep's ability to delay with a fast first objective, resulting in a weaker lone wolf. THE LONE WOLF: The most common pattern, one traitor (the 'sheep') stays with the survivors, building up trust and delaying them while the other (the 'lone wolf') runs about opening traitor crates and getting wildly powerful. I'm going to call them The Lone Wolf, the Wolf Pack, and the Double Sheep. Broadly speaking, there are three main patterns. So there's just a tiny bit of structure to the way the game unfolds. Don't get such a swelled head that you think you don't need teammates. This is a social game, and it's designed to give the traitors an easy advantage against lone survivors. No amount of skilled gameplay will reliably correct for disregarding your teammates. It's really about playing the other players, building trust, and betraying that trust, and this guide is here to help you uncover the nuances and rhythms that make this game such a joy to play, as well as a few tips and tricks that aren't at all obvious or even necessary unless you're up against expert-level nonsense.īefore we go any further, I just want to say one thing: IF YOU'RE ALONE, YOU WILL DIE. She fancied herself a magician at the time - borrowing the term from books and anime she'd read and knowing it made her unique.Ĭlick to read more about this Character.So Project Winter is WAY deeper than it seems at first glance. That name scared her, though she didn't know why, so she spent much of her time away from the old man, wary and unsure of what he was doing. Every time she would try to use her illusion on him, he would walk away, uncaring, back to an old man who called her by another name. However, she could not alter a certain cat's memories. She altered everyone's memories around her, using the books she read as her plot lines. Due to her new powers as a strain, she unknowingly made them believe she was their daughter - a mirror to the son they had lost in the Kagutsu incident. She lost her memories as a result - not even knowing her name, lost and confused, found a man and woman to take care of her. Neko is a survivor of the Kagutsu Crater. She is called Miyabi Ameno (雨乃雅日, Ameno Miyabi) by the Green King Nagare Hisui, however Neko herself does not recognize this name. She is extremely attached to Yashiro Isana and is responsible for altering his memories, as well as those of the Ashinaka High School student body. Neko (ネコ, Neko) is a female Strain and also a Silver Clansman.